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Post by Admin Fri Sep 07, 2012 8:02 pm

Skill Ranks and Costs

The skills system is a tool for further character customization and for expressing one's strengths and weaknesses. On the chart for stat comparisons, one's capability in combat with their skills functions in a similar manner. When two equivalent skills clash, each difference in rank is treated as one more notch up the chart. (As an example, Two Novice swordsmen are Equivalent while an Acolyte swordsman has Advantage over a Novice swordsman, a Trained swordsman has Superiority over a Novice Swordsman, and an Adept swordsman has Dominance over a Novice swordsman). This sort of comparison is used for clashes of skill/power, attacks and ripostes, etc.

Some skills do not compare against a skill for purposes of modifying the 'advantage', but instead have either direct effects either on stats, or (as detailed in the following paragraph) be purely intended as an influence on techniques.

It's not uncommon for techniques to have variable effects based on skills, starting weaker at lower skill ranks, and becoming stronger at higher ranks. In these cases the 'baseline' value will be intermediate or advanced, depending on the technique in question, while being inferior at lower ranks and superior at higher ranks.

Below are the skill ranks and costs themselves. Note that these are the TOTAL cost of a rank. If ranking up from one rank to another, pay the difference between them.

Skill Ranks:

Examples of Skills

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